Photographer: Trevor Snapp/Bloomberg |
Among Facebook Inc.’s justifications for introducing a new digital
currency, Libra, the company has offered one pious rationale: to connect the
1.7 billion adults who lack bank accounts to the global financial system.
That’s certainly one way for the “unbanked” to enjoy the convenience of digital
money. Or they could just use a DeathAdder Elite.
The DeathAdder is, of course, a high-performance gaming mouse made
by Razer Inc. The Singapore-based gaming company recently entered a partnership
with Visa Inc. that will allow players to go to a convenience store and buy
prepaid credits to load onto their mobile phones, which they can then use to
buy goods not just within Razer games but in the real world, at tens of
millions of merchants who accept Visa.
The credits effectively do what Facebook claims Libra will –
provide electronic money to those without bank accounts or credit cards. And,
though the Razer-Visa partnership is new, this prepaid model is relatively
mature compared to Libra and other digital currencies. Facebook may well find
that those it’s supposedly trying to help don’t need its help after all.
The idea of
allowing consumers to top-up their mobile phones with prepaid credits originated in
Kenya more than a decade ago. During the mid-2000s, executives at Safaricom
Plc., the country's largest telecom company, noticed that Kenyans were
bypassing the traditional banking system, which was expensive and difficult to
join, and traveling long distances to deliver cash to family members. So they
developed M-Pesa, a system whereby Safaricom customers could buy mobile-money
credits from agents who already sold Safaricom airtime. Those credits could be
transferred via SMS text message and withdrawn as cash from another agent.
When it
launched in 2007, M-Pesa served 1.2 million customers.
Today, 74% of Kenyans have mobile-money accounts; in 2018, they moved the
equivalent of nearly half the country's GDP through their phones. And the trend
has spread well beyond Kenya. In sub-Saharan Africa, roughly 60%
of the population now uses such services; nearly 3 out of 4 Somalis over the
age of 16 do so at least once a month. Similar services have sprung up in Asia
and elsewhere. As of 2018, there
were more than 866 million mobile-money accounts in 90 countries, and
transactions totaled $1.3 billion daily.
The uses for
such products have multiplied as the number of customers has. Mobile money has
contributed to the financing of microenterprises and small businesses.
Interoperability between services facilitates remittances and trade across
borders. M-Pesa, for example, has partnered with
PayPal Inc. to allow seamless transfers between the two companies' respective
wallets.
Mobile money is
also enabling e-commerce: Alibaba Group Holding Ltd. recently opened up its
AliExpress international platform to M-Pesa payments. In Southeast Asia, the
region's two leading ridesharing companies - Go-Jek Indonesia PT and GrabTaxi
Holdings Pte. - have been actively building themselves
into mobile-payment systems. Already, users of both services can transfer
credits to other users, or use them to shop or dine in physical establishments and,
of course, pay for rides and food delivery.
Mobile money
can also be tailored to appeal to specific demographics within a region. For
example, in Southeast Asia, the world's fastest-growingvideogame
market, a lack of credit cards and bank accounts limits the ability of
companies to sell in-game products. Razer's solution was to acquire an
online micropayment system so that users could buy credits from vendors such as
convenience stores. Then the company created an e-wallet - Razer Pay – for
players to spend or transfer credits, or cash them out. The deal with Visa,
which will issue physical and virtual prepaid cards, allows Razer Pay to be
used at 54 million merchants globally.
Libra has
advantages in the battle for the unbanked, starting with its perceived security
in emerging markets where fraud has damaged the reputation of mobile money.
More important, Facebook is already a crucial tool for
small businesses and entrepreneurs in the developing world. A 2018 survey of
consumers in Egypt, Kenya and Nigeria revealed that Facebook's groups were the
second-most popular e-commerce site, preferred by 32% of respondents. By
integrating Libra with Facebook Messenger and WhatsApp, Facebook is positioning
itself to become the first and easiest payment option for consumers in emerging
markets.
At the same time, for many consumers, Libra doesn't offer anything
that mobile-money services don’t. More local alternatives also have the
advantage of familiarity; many consumers will naturally prefer payment options
that are already widely used by friends, family and local businesses, and that
have well-established local agent networks. Meanwhile, governments already
struggling to manage mobile-money services are likely going to favor those
local champions rather than a transnational global behemoth. Facebook may find
that doing good is harder than it looks.
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